‘MISSION: IMPOSSIBLE’: ILM’S PIONEERING VFX 20 YEARS ON

Published at January 8, 2017

Here’s an excerpt from my original interview with Knoll for the book, in which he talks about how he came to rely on projection mapping approaches in a much bigger way than on previous shows

1996 really was a big year in film releases and in vfx break-throughs. Mission: Impossible might not necessarily be thought of as a vfx blockbuster in the same vein as Twister or Independence Day from that year, but in many ways it ushered in several new techniques and drew upon a raft old ones to help tell this thrilling first story in the M:I franchise. Now 20 years old, here’s a quick look back at one particular technique – projecting mapping – that was used on the film at a time that the effect was still not all that common.

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Thank you,

The EIAS3D Team